![]() If you are new to using templates, see Wikipedia's A quick guide to templates. In order to avoid cluttering articles, ALWAYS create the template as a subpage of the map locations template and then include the template into the source article of the respective map.When hovering over the marker, the name of the area will appear, accompanied by a scrollable list with each location. This template allows you to add markers to an image. The number of players whose spawnpoints are setĪdded support for being run in any dimension.Īdded angle parameter for setting the default facing angle of a respawning player.Documentation for Map locations Usage Sets the spawn point of the targeted player(s) to the specified coordinate. or player: target is not specified, and the command's executor is not a player or player: target fails to resolve to one or more online players The arguments are not specified correctly Tilde notation can be used to specify a rotation relative to the executor's yaw angle. ![]() 180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0. Must be a yaw angle, measured in degrees with float number. Defaults to the direction the executor is facing. JE: : angle Specifies the yaw angle to spawn with. In Bedrock Edition, must be a three-dimensional coordinates with floating-point number elements. In Java Edition, it must be a block position composed of, and, each of which must be an integer or a tilde and caret notation. If not specified, defaults to the position of the specified player(s) in Bedrock Edition or the command's execution in Java Edition. And the target selector must /should be of player type.īE: spawnPos: x y z: CommandPositionFloat Specifies the coordinates of the player's new spawn point. ![]() Must be a player name, a target selector or a UUID. ![]() If not specified, defaults to the command's executor. Spawnpoint Arguments īE: player: target: CommandSelector Specifies the player whose spawn point should be set. ![]()
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